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"Robotics with Enchanting and LEGO® NXT" provides a project-based hands-on introduction to programming that we hope you will enjoy as much as we enjoyed developing it. This book, and the series to which it belongs, were born from the conviction that your first steps in programming can be easy and exciting rather than dull and difficult.
It is for you if:
• you are looking for a fun and enjoyable introduction to programming
• you are a teacher looking for classroom materials to teach an engaging introduction to computing
• you are interested in the fundamentals of programming, but concerned about the technical complexity of most programming languages
• you want to understand programming, but are worried that it is too hard (it isn't!)
• you want to get a basic understanding of robotics
We use a project-based approach that takes you on a guided tour of discovering the principles of programming. The book contains a series of video tutorials that lead you through increasingly challenging robotics projects and teach you the knowledge required to master these. Interactive online forums tied into the book enable you to collaborate with other students world-wide.
You will discover the solution to fundamental problems, such as how to make a robot follow visual clues. You will also get to work on tricky problems, such as designing a champion program for a Sumo robot wrestling competition. Along the way you will discover the fundamentals of programming. To perform the activities in this book you need access to a LEGO® NXT robot (http://mindstorms.lego.com).
Unlike most programming introductions that use overwhelmingly complex industrial strength programming languages, such as Java, C, or Python, we use the special educational programming language BYOB. This instead allows you to focus fully on the fundamental conceptual aspects of programming.
To read more about the three books in this series and to obtain the software that you will need to undertake the projects in this book, please visit http://monash-blockbooks.appspot.com. The materials in these books are currently in use at a number of schools and universities throughout Australia.
If you like the idea of a project-based introduction to programming but prefer projects in simulation, have a look at the companion volume "Simulation with Cellular". If your interest lies in computer art, try "Generative Art with Scribble". You can start your journey into programming with any of the books in this series.
LEGO® and MINDSTORMS are trademarks of the LEGO Group, which does not sponsor, authorise or endorse this publication.
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